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Mixed reality locative serious games as a means for teaching social and participative design skills in Art and Design Schools. A Case study: Itine-rart-L’H

Joan Morales

Abstract


In this article we will present Mixed Reality Serious Games (MRSG) as a va-luable learning tool for art and design students, considering its advantages to put into practice social design principles, participative and co-design methodologies and to experiment with TIC and social gaming as a means to unite and interact with inhabited territories and local communities. To do that, we will introduce the value of Mixed reality serious games (MRSG) as a learning tool, presenting some examples and discussing the following related topics: The design of user’s experience in public spaces, the affordances of handheld technologies, and the educational opportunities in mixed reality playgrounds. Finally we will present a case study: Itine-rart-LH, a MRSG that was designed as a class assignment for the students of a public secondary art & design school in L’Hospitalet (Barcelona) and put into practice in 2012-2013

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